Win The MTG Duel Decks Anthology & Commander 2014 Decks Free

Happy Holidays my fellow MTG beardlings!  I started this whole Youtube channel thing about two years ago, it wasn’t my first youtube channel, I actually have had some mild success before in Hobby grade RC cars as well as computer repair.  When I decided to go with the Magic The Gathering channel something really stuck, it’s why I didn’t get bored with the channel and move onto say another channel, this time about claw machines or something and it’s been YOU the community.  You make doing this work all worth it and since I have been so fortunate with this channel I have decided to give back!dueldecksanthologys

One of my stretch goals for this channel has always been to try and get some attention for the Youtube community from Wizards of the Coast themselves and after basically a full year of badgering their PR firm we  have finally done it!  Today, a full 3 weeks before official release a box arrived on my door step, it’s return address was “Wizards of the Coast” and inside was an amazing review copy of the nearing release Duel Decks:Anthology.  I ripped open the box, snapped a selfie and immediately posted it to the interwebs.  Then, something sort of interesting happened, realizing after two years of grinding I had finally made some headway, for a moment it made it all feel worth it, not because it was some promotional product but because it made me so hopeful for the future.


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New Duels Of The PlanesWalkers Expansion & XBOX ONE Support!




Renton, WA, November 5, 2014 - Wizards of the Coast today announced that for the first time, Magic 2015-Duels of the Planeswalkers is available for download on next-gen platform Xbox One. The game’s latest expansion, Garruk’s Revenge, will also release today on Xbox One, iPad via the iTunes Store, PC via Steam, Android via Google Play and Amazon Marketplace, with Xbox 360 coming soon.


Garruk’s Revenge puts the fate of Garruk Wildspeaker, the deadliest hunter in the Multiverse, in players’ hands. With four new Campaign levels and an expanded Explore level, players take on the role of Garruk, using his deck to battle their way through challenging foes. With every victory, Garruk’s deck strengthens, becoming more and more corrupt.


The Expansion features a collection of fan-favorite cards from the Shards of Alara block, which players unlock to later modify their own deck creations as they hunt their prey across the planes of the Multiverse.


Along with the release of Garruk’s Revenge, all cards available to players in the original Magic 2015 campaign, Hunt Bigger Game, and the Expansion are now entirely earnable through gameplay.


Garruk’s Revenge is available today on Xbox One, PC via Steam, Apple iPad, Android via Google Play, and Amazon Marketplace for $4.99, with Xbox 360 to follow.


The Hunt Bigger Game Campaign is available on all platforms, including Xbox One, for $9.99.


Magic 2015 – Duels of the Planeswalkers is the perfect way to learn to play Magic, as well as a great way for existing fans to share their favorite strategy game with their friends. Magic: The Gathering is the first and most widely played Trading Card Game with more than 20 million players and fans worldwide. Visit for more information and follow Magic on Facebook and Twitter.


About Magic: The Gathering

Magic: The Gathering is the world’s best strategy game with more than 20 million players and fans worldwide. Through a unique blend of digital game play and face-to-face play opportunities in more than 6,800 hobby game stores around the world, Magic offers a robust gaming experience for its global community of passionate fans. For more information, visit


About Wizards of the Coast

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and KAIJUDO. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast Web site at


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Dragons Of Tarkir Announced

Set Name:        Dragons Of Tarkir

Block:             Set 3 of 3 in the Khans of Tarkir block

Number of Cards:    265

Prerelease Events:    March 20, 2015

Release Date:        March 27, 2015

Launch Weekend:        March 27-29, 2015

Game Day:        April 18, 2015

Magic Online Prerelease Events: April 3-6, 2015

Magic Online Release Events:    April 6-22, 2015

Pro Tour Dragons of Tarkir:    April 10-12, 2015

Pro Tour Dragons of Tarkir Location:    Brussels, Belgium

Pro Tour Dragons of Tarkir Formats:


Dragons of Tarkir/Dragons of Tarkir/Fate Reforged Booster Draft

Top 8:


Official Three-Letter Code:     DTK

Twitter Hashtag:        #MTGDTK

Initial Concept and Game Design:

Mark L. Gottlieb (lead)
Dan Emmons
Graeme Hopkins
Colin Kawakami
Mark Rosewater
Sam Stoddard

Final Game Design and Development:

Tom LaPille and David Humpherys (lead)
Tim Aten
Colin Kawakami
Erik Lauer
Ken Nagle
Sam Stoddad
Gerry Thompson
with contributions from Matt Tabak


English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

Available in:
Booster Packs, Intro Packs*, Fat Pack*, and Clash Packs*
(* – Not available in all languages)

(* – Not available in all languages)


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Wizards Still Missing The Mark With MTGO Pre-Release

As someone who plays one heck of a lot of Magic The Gathering online I fancy myself a heavy user.  I also generally spend $300+ a month playing MTGO, building a collection and streaming to  While I do have a local place to play Magic The Gathering, I choose to play online as it fits my unique schedule, and late night demand of drafting.  The one event I usually always attend at my locals is Pre-Release, in fact I try to attend 2 or more Pre-Release sessions when I can.   Now that you know I play a lot of Magic, let’s get to my gripe.  I love pre-release time, I love the event, the people, the hype, the late nights, the junk food, literally everything about Pre-Release!  I am also a heavy Magic Online player, far moreso than my locals, either way, I am spending a heck of a lot of money on Magic these days.


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Maximizing Your Opening Hand In Khans of Tarkir Pre-Release Sealed

While I am not a formal “blogger”, or even a fan of the written word, I decided it was time to pay attention to my blog and try to bring some more entertainment to it.  With only borderline grasp of writing, let’s talk about that opening hand at your Khans Pre-Release.

Normally I would tell you “Mulling is for the Weak” but I have begun to soften a bit more in my old age.  After losing hundreds or even thousands of dollars drafting over the past year I have finally learned my lesson. (Even though I am certain that MTGO shuffler has it out for me)

I still haven’t totally looked over all the new cards and potential deck types the various clans will have at the Khans of Tarkir Pre-Release but after seeing the cards played, and learning some lessons in M15 I have a few tips for you.


Have Something Meaningful to Do On Turns 2 & 3


Whether you have solid 2 and 3 drop creatures, 2 decent low level removal spells, or some combination of the two, when you look at your opening hand it’s going to be time to ship it away if you don’t have em.  In my experience in Pre-Release in general, even playing vanilla creatures on turn 2 and turn 3 is extremely powerful, that is especially true if you are on the other side of things playing a land and saying “go” as your opponent builds their boards.

If you see a longer term play like some sort of board wipe or tempo play, you can risk it and hold on to your hands but it’s really easy to get overwhelmed even by vanilla 2/2’s in this format.


Have Enough Land

Many people who have played the set are saying it’s better to play 18 lands in these pre-release decks.  Part of that is many people are playing at least 3 colors and the other reason is there is simply a pretty high curve on a lot of the creatures you are going to want to play.  Any less than 3 lands should make you a little nervous, unless of course you hand is full of 2 and 3 drops so you can continue to advance the board, you have some removal, or a way to ramp.


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